01.12.2011
Analysis by: Emily Greenquist
Zen Bound 2
“Zen Bound 2” is a game of process art – it is the act, not the product, which exploits the game play’s core tension.
The player wraps an object with rope, coating it with paint, until it reaches a certain threshold and is tied off. This process is repeated each level, exhibiting a catalog of objet d'art that are lit to realistic, seemingly tangible, perfection.
The player wraps an object with rope, coating it with paint, until it reaches a certain threshold and is tied off. This process is repeated each level, exhibiting a catalog of objet d'art that are lit to realistic, seemingly tangible, perfection.
“Zen Bound 2” and its predecessor are great examples of how games have a place in the art world. The simple act of wrapping orients the player into contemplation and nods to great sculptures:
The levels/objects of “Zen Bound 2” are defined with a theme of relaxation: such as “Exhalation,” “Inhalation,” “Ability.” The process of repeated wrapping is mostly relaxing; however, there was one moment that removed me from the intended tranquility:
In the “Tree of Vitality” section, the player wraps objects in the shape of stylized yoga poses. I found the act of wrapping human forms odd; for example, I now know how to best tie up a person in the “Relaxation” pose. You start with the wrists.
"Zen Bound 2" is more similar to the act of delicately pruning a bonsai, than it is to any other game. Playing on the iPad is so visceral - the act of wrapping is the literal movement of tilting and turning the iPad. The PC version (with mouse movement) is also very enjoyable.
Take a cathartic moment for yourself.
Play Zen Bound 2
Special Thanks
To: Steve Elmore for this wonderful game suggestion. Namaste.
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